![]() ![]() I should add that I was not intending to imply duplicate was mostly luck, or make excuses for my own poor performance. ![]() Cycling time trials have just come to mind. I'm not directly familiar with marathons or cross country skiing, but it looks like there are some events where a competitor has no influence over their opponents. This apart, you make many good points here. Duplicate is straight forward in comparison. And often you will be busting a gut for no good reason as you have already lost or are miles ahead. In mass start events like marathon or cross country skiing you quite often never see your direct opponents until the prize ceremony, if you are competing for a category win rather than absolute. I can't immediately think of any other games or sports where it happens to the extent it does at bridge. One of the drawbacks of duplicate bridge is the lack of influence over your true opponents. On very flat boards, no-one is getting more than about 55% (unless someone blunders), whereas on boards where a double game swing is there, you can get anything from 0 to 100% depending on whether or not you hit the perfect outcome. At MPs, it is not quite accurate to say all boards are equal (only true in a mathematical sense), because the potential to get matchpoints on a board is dependant on the deal. I much prefer head-to-head teams, where your teammates have a chance at replicating what happens at your table (and vice versa), and you have direct influence over your opponents. In the latter case, it is very difficult to generate matchpoints or imps if you spend most of the evening passing and following suit, and repeatedly get the thin games and slams bid against you that only one or two others find. You don't want to get the flat boards against weak pairs, and you don't want the hands requiring high skill against the top pairs. ![]() The former increases the luck factor by being dependant on which hands you play against which pair. One of the better players in my local club refers to duplicate as largely a crap shoot, and it is in the situations where the variance in standard around the room is high, or there is a huge bias in which way the good hands go (both happen at my local club). For example, which way you finesse on the slam-hand.Īt teams (imp/vp), however, one sponsor can provide the livelihood of up to 5 professionals.Īt duplicate, there is a lot of luck in both. For example, tournaments of the day (you choose between IMP and MP systems) or challenges on Funbridge.MPs/BAM is more skilful because all boards are potentially equal and each trick is important.Īt aggregate or imps, the result of a match often completely depends on only one or two boards. The IMP (International Match Point) system is used for team tournaments or tournaments in which you have to reach the biggest possible margin compared to other players. For example, series tournaments on Funbridge. The MP system is used for tournaments in which a significant number of players play the same deals and you have to score better than other players. You don't know which one to choose? Here are the differences: They consist of one deal and offer an unlimited number of deals, thus allowing you to play whenever you want and at your own pace.īoth IMP and MP scoring systems are available. The "Practice Deals" tournaments are perfect practice tournaments if you start playing playing bridge or if you want to return to it after a period of inactivity. The ideal mode to progress by playing deals one after the other at your own pace without the stress of a bridge event. ![]()
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